I have seen... so much. I have... experienced... annihilation and deconstruction and reconstruction. I have seen the atoms of the world screaming as they were inverted and subverted and demoted to energy. I have seen I have seen I have sget stick bugged lmao
I've made it.
The realm beyond the slipways. The ambient media is overwhelming. My mind is screaming at me, telling me I shouldn't be here. But I must press on. This is the next step in the journey.
Every single thing I've examined here seems to be composed largely of media, similar to conjured matter, but orders of magnitude denser.Even the air is media. How am I breathing?
How can I even exist here?
Thought Slurry
A strange fluid which agitates media entering it, preventing amethyst crystal formation. Stimulates my mind in pleasing ways when I immerse myself in it.
A rock which is primarily composed of media, somehow. Can be used to craft spell circle blocks.
A large crystal of media much like amethyst, but not quite the same. Produces a buzzing sensation under my fingers when I touch it, as if its media is stimulating the nerves. Breaking it without special care causes it to shatter into 1-4 pieces.
The shards can be used to fuel spells, and yield slightly more energy than a normal amethyst shard. Can also be used to craft several interesting things.
I've found that the amethyst-like material native to the noosphere can be imbued with a villager's mind, much like normal amethyst. What's more, the block that results from this process produces significantly more media than normal Budding Amethyst, and it can be picked up and moved if one takes special care.
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Pseudoamethyst requires a stronger mind than normal amethyst, but the cost is well worth it.
Amazingly, the media generation rate of budding pseudoamethyst is such that even when immersed in thought slurry to inhibit crystal formation, it will still yield usable amounts of media. While the overall supply is nigh-endless, the amount accessible to any given action is quite small, like an inch-deep ocean a million miles across. However, due to this minimal depth, the media will dissipate rapidly before reaching my staff when accessed from afar, such as when recharging an item.
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Constantly provides about a tenth of an amethyst dust worth of media. While I certainly can hold several of these in order to gain access to more easy media, this results in rapidly-diminishing returns.
By combining the noosphere's pseudoamethyst with the organic sensory apparatus native to the deep dark, I've discovered a way to detect fluctuations in ambient media. This new form of sensor detects the presence of Sentinels within approximately 16 meters, and outputs a redstone signal based on its proximity to the closest one. Comparators attached to it will output a signal if the sentinel in question is particularly powerful.
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I'm sure the warden won't mind.
Additionally, this sensor can be incorporated into a Cleric Impetus, allowing it to activate when a sentinel is placed in the area (albeit with a lower range than the plain sensor). I've dubbed this contraption a Seer Impetus. Though it no longer responds to redstone, the circle's hex will start with a reference to the owner of the triggering sentinel on the stack.
Due to the media interference produced by the cast, the impetus cannot detect sentinels it places itself.
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As the sensor does not care whose sentinel it sees, I should take care to avoid allowing my trap circles to target me.
Scrutinize Sentinel (vec, player → num | NULL)
Accepts a vector and a player, and returns either the distance from the vector to the target player's sentinel or NULL. Costs a negligible amount of media.
Conjures a fleeting sensor at the target coordinates, which "listens" to the patterns in the ambient media to seek out the telltale signature of a sentinel.